Sunday, 27 May 2012





Me: This was probably the most enjoyable exercise for the course. I love creating expressions and acting poses! I really tried to focus on distorting the face with every main emotion, yet still maintaining   the characteristics of the chef. I wanted to focus on his mouth, as I found that to be the most expressive feature of his face.

Silver: (changes in red) Great job on these. The only thing I would say for the expressions is pull out his bottom lip and make it a thicker. The poses are working real great too. I would be tempted to make his begging pose a little bit lower. This pushes the pose more by pulling out his knees and working the perspective. The one where he is running is great too, really like how you handled the legs. Just maybe alter his apron so it isn't touching the back leg so much and push is hair back as the wind will be against him. 

Turnaround







Me: It's been some time since I did a turnaround so I was bit apprehensive yet excited. I found the task quite enjoyable and definitely helps to sharpen your eye for detail.  Also you have to visualise your character as a 3D being and how he looks from a variety of angles. This lesson taught me a lot, mainly how to keep construction consistant and that practice makes perfect!

Silver: (changes in red) generally a very good turnaround. Be aware of keeping the shoes and legs consistent in size for every angle. Also push the hands away so you can see all the fingers. Also the front face is getting a little skinny, fatten it out for clarity.

Wednesday, 16 May 2012

Thursday, 10 May 2012

Character Development

Original Designs

Silvers changes

Me:I found this exercise really helpful in terms of developing a character with appeal. The sketches in red are Silver's adjustments as he talks me through the design.

Here's Silvers critique:

Silver: Looking at Hyde I think the image of the face (besides the coloured one) seems to be working better. In the coloured image it seems like the ladder affect is happening; with everything piling up on top of each other. The brow, the hat etc all seem very similar. Experiment more with size variation of the elements to create contrast. For example the hat can be a lot taller to contrast with brow. Maybe pull the jaw down. When constructing the whole body, try to understand how our guy looks naked so we are drawing through the shapes. Play around with how his clothes wrap around the body etc.

Now onto Jekyll. The guy (circled) has a lot of good stuff going on, which I feel you have lost a bit in the development of the design. The shape variations are a lot stronger in that design and you ave broken the shapes up beautifully. Just focus more on the consistency of volumes (i.e the arms) and how the overall construction is. Other wise good job.